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Amiga Plus 1995 #5 & #6
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000492_owner-lightwave-l _Fri Mar 24 05:40:32 1995.msg
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Return-Path: <owner-lightwave-l>
Received: by netcom6.netcom.com (8.6.10/Netcom)
id LAA21999; Thu, 23 Mar 1995 11:08:39 -0800
Received: by netcom6.netcom.com (8.6.10/Netcom)
id LAA21975; Thu, 23 Mar 1995 11:08:32 -0800
Date: Thu, 23 Mar 1995 11:08:31 -0800 (PST)
From: John Gross <jgross@netcom.com>
Subject: Re: SHADOW MAPS
To: Justin Barrett <justin.barrett@tenforwd.bbs.net>
cc: lightwave-l@netcom.com
In-Reply-To: <950321085804846@tenforwd.bbs.net>
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> Gm> Is there any way an object can be excluded as a
> Gm> possible target for shadow maps.
> Gm> (ie. Shadows cast by spaceships on planets. Not very realistic. )
>
> Turing off the "Cast Shadow" button on the object panel should do it.
> These three (Cast/Receive/Self Shadow) are often overlooked, but when used
> properly they can save a lot of headache and render time.
That would work fine for a tay traced shadow. For a shadow map, you must
turn off Cast Shadow AND Self Shadow... (For a receiver, turn off Receive
Shadow AND Self Shadow)
JG